Welcome To
My Personal Portfolio,
I Am Petros Kontrazis

I am a XR/Android Engineer with over 3 years of experience. I now mainly work with VR and AR and this site is for showcasing my current work.

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Projects

Piseto


Piseto designs gameful group experiences in fine art exhibitions, challenging the creative abilities of the visitors. Through the game, participants are motivated to engage with the artworks in new, resourceful, and personal ways. Most notably, they are encouraged to share their private thoughts and reflections with the group, fostering conversations and social interactions.


Stack
    UnityC#AndroidJavaMobile

Room Scale Metaverse


This project was created on par with IP Paris as my internship. The goal of this project was to combine multiple XR devices into one smart space. The current implentation involves the Optitrack and the Oculus Quest 2


Stack
    UnityVRC#Optitrack

SocialVR


The main objective of this project is to combine VR with the real world. This is done through a new kind of selfie that enables users to take picture and blend their environments in two ways.


Stack
    UnityVRC#OpenCV

VR Mechanic


This is a VR project with the purpose of creating a VR Training application. In our application the logical skills of the user are put into test, where he/she has to assemble and reassemble a motor engine


Stack
    UnityVRC#

Stabbing Post-its VR


This project was created on par with a designer and the main concept was to conceptualize how post-its would be integrated into a VR application


Stack
    UnityVRC#

ARcher


This is an AR game that transforms a game into another. A card game into a platformer into an unconventional way


Stack
    UnityARC#Mobile

VR Haptic Glove - Magos


When I worked as a developer at Magos, my main task was to create an API in order to integrate a custom VR Haptic glove into Unity.


Stack
    UnityVRC#Humanoid

Fruit Slicer VR


I created this project on par with IP Paris for a paper that is trying to explore the harmful concequences of VR and also its boundaries


Stack
    UnityVRC#Photon

Pet Endless Runner


This is one of my first Unity project and was created for a website. This is an endless runner where players can upload their scores in a online leaderboard


Stack
    UnityC#WebGL

Superman VR


This is a VR project I created in order to experiment and test the functionallities of the Oculus Quest hand tracking


Stack
    UnityC#VRHand Tracking

Technologies

I have worked with multiple VR and AR accessories and hardware and as well as Unity and Android Technologies


  • Unity

    3 years of experience with
    Unity creating AR,VR and Mobile Applications


  • C#

    3 years of experience with
    C# and visual studio in Unity


  • Oculus

    7 Applications developed in both Oculus Rift & Quest


  • Android

    2 Applications developed on Android for mobile and one deployed


  • Java

    2 years of experience in Java as an Android developer


About Me

My previous working experience and my current career path, up until now


Personal Accomplishments

10

Projects on Both VR,AR & Mobile

1

XR4ALL European award at MAGOS

3

years of experience in both VR,AR & Mobile

1

deployed application

Passion makes every project perfect